﻿// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'

Shader "LineColor" {

    Properties{
        _LineColor("Line Color", Color) = (1.0, 1.0, 1.0, 1.0)
    }
    SubShader{
        Pass {
            Tags { "RenderType" = "Opaque"}
            Blend SrcAlpha OneMinusSrcAlpha

            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag

            #include "UnityCG.cginc"

            struct a2v
            {
                half4 pos : POSITION;
                fixed4 color : COLOR;
            };

            struct v2f
            {
                half4 pos : SV_POSITION;
                fixed4 color : COLOR;
            };

            fixed4 _LineColor;

            v2f vert(a2v  v)
            {
                v2f o;
                o.pos = UnityObjectToClipPos(v.pos);
                o.color = v.color;
                return o;
            }

            fixed4 frag(v2f i) : COLOR
            {
                return _LineColor * i.color;
            }

            ENDCG
        }
}
}